Most recently, a modder named Kazopert went above and beyond by creating the "Functional Post Game Ending" mod, which introduces additional NPCs, decorations, adds in the cut lines and removes others so the dialogue is compatible with each ending.įPGE is probably the closest we've gotten to seeing a playable version of Fallout New Vegas's post-game. Some have created mods to allow players to explore the world even after the final battle of Hoover Dam. Post-game content was part of Obsidian's original plan for Fallout New Vegas, and had to be cut mid-development due to time constraints.Īs a result, plenty of files for the post-game were left floating around for others to find - and fans have long been reading them like tea leaves to guess at what could have been. Yet this abrupt ending wasn't Obsidian's intention. This is perhaps why the lack of post-game content Fallout New Vegas - which to me boasts some of the best narrative design in any game - feels like such a missed opportunity. It's possible to leave a tangible mark on the world, and it shows your decisions went beyond the moment to have long-term repercussions.
Even in Red Dead Redemption 2 (not an RPG), you can still find special encounters in the epilogue depending on whether you helped certain people in the past. It's a slightly frustrating ending, particularly when post-game content is so often used in RPGs to display the impact of a player's decisions. Of Fallout New Vegas, and no matter your path until this point, you'll have to pick a side and fight an explosive battle to irrevocably change the fate of the Mojave.Ī fate that is reported, rather than told, through a series of end slides - before you're taken to a save from before the battle. After hours trekking across the wasteland, swatting away bloatflies and squashing hordes of ghouls, the end is in sight.